Post by NeoEllis on Mar 20, 2004 17:32:47 GMT -5
Okay, just for the sake of trying something new, I'm going to try a more structured battle. We have two teams, Team Blue’s objective is to destroy Red Team, and visa versa. For support, Blue Team gets one White Base Class, Red Team receives one Peer Gynt Class (each player on a given team is allowed to control their battleship once per page.
Mecha selection is as follows:
RX-93 Nu Gundam -Ai
MSN-04 Sazabi -Happosai (Manae)
MSZ-006 Zeta Gundam -Nowhere Man
MSZ-010 ZZ Gundam
God Gundam -Zorak
Wing Gundam Zero Custom -Libra
Shin Getter Robo One -NeoEllis
Mazinkaiser
Evangelion Unit 01 -Fireball
RahXephon
YF-19 -Draco Starcloud
YF-21 -Carl
VF-1S (with Strike Pack) -Maverick
Black Serena
Here's where the structuring comes in, funky stats.
Armor: When your hit points reach zero, you’re dead.
Speed: The higher this value, the better the mecha’s ability to dodge long range weapons is.
Maneuverability: The higher this value, the better the mecha’s ability to dodge melee and close range weapons is.
Energy reserves: (Almost) all weapons consume some amount of energy, when this values drops to zero, you can no longer weapons.
Weapons: Values in bold represent the number of hit points in damage this weapon does. Values in italics represent the number of energy points subtracted from the Energy reserves.
RX-93 Nu Gundam
Armor: 3000
Speed: 350
Maneuverability: 350
Energy reserves: 100
Weapons:
Beam rifle: -800 -6
Vulcans: -15 -2
Fin Funnels: -800 -12 (-12 per post when used as shield †<br>Beam Saber: -900 -5 per post deployed
MSN-04 Sazabi
Armor: 4000
Speed: 300
Maneuverability: 300
Energy reserves: 100
Weapons:
Beam Rifle :-900 -6
Funnels: -500 -8
Scattering Beam Cannon: -1600 -25
Beam Saber: -1000 -6 per post deployed
MSZ-006 Zeta Gundam
Armor: 2500
Speed: 400
Maneuverability: 350
Energy reserves: 100
Weapons:
Beam Rifle: -700 -10
Grenade Launcher (fires two with one shot): -600 per grenade -12 for both
Vulcans: -15 -2
Hyper Mega Launcher: -1400 -20
Beam Saber: -900 -5 per post deployed
MSZ-010 ZZ Gundam
Armor: 3500
Speed: 250
Maneuverability: 250
Energy reserves: 100
Weapons:
Beam Rifle: -1200-15
Vulcans: -30 -4
Micro Missiles: -400 -6
High Mega Cannon: -1800 -30
Hyper Beam Saber: -1800 -15 per post deployed
God Gundam
Armor: 4000
Speed: 200
Maneuverability: 400
Energy reserves: 100
Weapons:
Machine Cannons: -80 -8
God Finger: -3500 -60
Beam Saber: -900 -5 per post deployed
Hand to hand combat: -400 -0
Wing Zero Custom
Armor: 3500
Speed: 350
Maneuverability: 300
Energy reserves: 100
Weapons:
Machine Cannons: -80 -8
Twin Buster Rifle: -2650 -40
Beam Saber: -900 -5 per post deployed
Mr. Shin Getter Robo One …Domo… Domo*
Armor: 4500
Speed: 400
Maneuverability: 100
Energy reserves: 110
Weapons:
Getter Beam: -900 -8
Large Getter Beam: -1500 -30
Stoner Sunshine: -4000 -60**
Getter Tomahawk: -1000 -7 per post deployed
Forarm blades: -400 -0
Mazinkaiser
Armor: 5000
Speed: 300
Maneuverability: 100
Energy reserves: 110
Weapons:
Koshiyoku Beams (eye lasers): -80 -6
Rocket Punch: 1000 -12
Breast of Fire: -2800 -40
Kaiser Blade: -1000 -7 per post deployed
Evangelion Unit 01
Armor: 3500
Speed: 400
Maneuverability: 250
Energy reserves: 200 (EVA 01 loses -5 energy every post)
Weapons:
Pallet Rifle: -600 -5
Positron Rifle: -1200-20
Progressive Knife: -900 -5 per post deployed
AT Field: -12 †<br>Hand to hand combat: -400 -0
Berserk: -5000 -0 (only good for one move after EVA 01 loses all of its hit points)
RahXephon
Armor: 3000
Speed: 400
Maneuverability: 300
Energy reserves: 100
Weapons:
Energy Beams: -800 -6
Energy Blades: -900 -5 per post deployed
Bow and Arrow: -1800-30
Hand to hand combat: -400 -0
Reflection: -35 (reflects any attack between 1000 and 4000 damage back at enemy)
YF-19
Armor: 2500
Speed: 500
Maneuverability: 250
Energy reserves: 100
Weapons:
Gatling Pod: -600 -5
Laser Turret: -20 -3
Micro Missiles: -400 -6
YF-21
Armor: 2500
Speed: 500
Maneuverability: 250
Energy reserves: 100
Weapons:
Gatling Pod: -600 -5
Laser Turret: -20 -3
Micro Missiles: -400 -6
VF-1S
Armor: 2000
Speed: 500
Maneuverability: 250
Energy reserves: 124
Weapons:
Gatling Pod: -600 -5
Laser Turret: -20 -3
Micro Missiles: -400 -6
Twin Beam Cannon: Beam Rifle: -1200-15
Black Serena
Armor: 2000
Speed: 400
Maneuverability: 400
Energy reserves: 200 (loses 5 energy every post)
Weapons:
Gravity Blast Cannons: -1200-15
Other: Distortion Field: subtracts 500 damage from any attack
White Base
Armor: 10,000
Speed: 200
Maneuverability: 50
Energy reserves: 300
Weapons:
Beam Cannons: -1500-15
Artillery Cannon: -1100-10
Machine Cannons: -80 -8
Missile Launcher: -800 -6
Peer Gynt
Armor: 9000
Speed: 220
Maneuverability: 50
Energy reserves: 300
Weapons:
Beam Cannons: -1500-15
Micro Missiles: -400 -6
Missile Launcher: -800 -6
* Just a joke, its just Shin Getter One
** Yes, that’s the real name of that attack… gotta love Engrish
† Negate attacks of 2500 damage or below, attacks above 2500 will be reduced by 2500. Players cannot use both the AT Field/ Beam Shield and attack in the same post.
And finally, all mecha is SD, meaning that their heads take up 1/3 of their entire body mass.
Spirit:
Special Powers which are given out once per page to random players (that is, each player is assigned a number, which is drawn from a bowl). Spirits may be used only once. They work as follows.
Newtype Aim- player hits their opponent no matter what.
Newtype dodge- player dodges attack no matter what
+50% Armor
+50% Energy
Big Finish -doubles damage
Character Shield -reduces damage by half
Mecha selection is as follows:
RX-93 Nu Gundam -Ai
MSN-04 Sazabi -Happosai (Manae)
MSZ-006 Zeta Gundam -Nowhere Man
MSZ-010 ZZ Gundam
God Gundam -Zorak
Wing Gundam Zero Custom -Libra
Shin Getter Robo One -NeoEllis
Mazinkaiser
Evangelion Unit 01 -Fireball
RahXephon
YF-19 -Draco Starcloud
YF-21 -Carl
VF-1S (with Strike Pack) -Maverick
Black Serena
Here's where the structuring comes in, funky stats.
Armor: When your hit points reach zero, you’re dead.
Speed: The higher this value, the better the mecha’s ability to dodge long range weapons is.
Maneuverability: The higher this value, the better the mecha’s ability to dodge melee and close range weapons is.
Energy reserves: (Almost) all weapons consume some amount of energy, when this values drops to zero, you can no longer weapons.
Weapons: Values in bold represent the number of hit points in damage this weapon does. Values in italics represent the number of energy points subtracted from the Energy reserves.
RX-93 Nu Gundam
Armor: 3000
Speed: 350
Maneuverability: 350
Energy reserves: 100
Weapons:
Beam rifle: -800 -6
Vulcans: -15 -2
Fin Funnels: -800 -12 (-12 per post when used as shield †<br>Beam Saber: -900 -5 per post deployed
MSN-04 Sazabi
Armor: 4000
Speed: 300
Maneuverability: 300
Energy reserves: 100
Weapons:
Beam Rifle :-900 -6
Funnels: -500 -8
Scattering Beam Cannon: -1600 -25
Beam Saber: -1000 -6 per post deployed
MSZ-006 Zeta Gundam
Armor: 2500
Speed: 400
Maneuverability: 350
Energy reserves: 100
Weapons:
Beam Rifle: -700 -10
Grenade Launcher (fires two with one shot): -600 per grenade -12 for both
Vulcans: -15 -2
Hyper Mega Launcher: -1400 -20
Beam Saber: -900 -5 per post deployed
MSZ-010 ZZ Gundam
Armor: 3500
Speed: 250
Maneuverability: 250
Energy reserves: 100
Weapons:
Beam Rifle: -1200-15
Vulcans: -30 -4
Micro Missiles: -400 -6
High Mega Cannon: -1800 -30
Hyper Beam Saber: -1800 -15 per post deployed
God Gundam
Armor: 4000
Speed: 200
Maneuverability: 400
Energy reserves: 100
Weapons:
Machine Cannons: -80 -8
God Finger: -3500 -60
Beam Saber: -900 -5 per post deployed
Hand to hand combat: -400 -0
Wing Zero Custom
Armor: 3500
Speed: 350
Maneuverability: 300
Energy reserves: 100
Weapons:
Machine Cannons: -80 -8
Twin Buster Rifle: -2650 -40
Beam Saber: -900 -5 per post deployed
Mr. Shin Getter Robo One …Domo… Domo*
Armor: 4500
Speed: 400
Maneuverability: 100
Energy reserves: 110
Weapons:
Getter Beam: -900 -8
Large Getter Beam: -1500 -30
Stoner Sunshine: -4000 -60**
Getter Tomahawk: -1000 -7 per post deployed
Forarm blades: -400 -0
Mazinkaiser
Armor: 5000
Speed: 300
Maneuverability: 100
Energy reserves: 110
Weapons:
Koshiyoku Beams (eye lasers): -80 -6
Rocket Punch: 1000 -12
Breast of Fire: -2800 -40
Kaiser Blade: -1000 -7 per post deployed
Evangelion Unit 01
Armor: 3500
Speed: 400
Maneuverability: 250
Energy reserves: 200 (EVA 01 loses -5 energy every post)
Weapons:
Pallet Rifle: -600 -5
Positron Rifle: -1200-20
Progressive Knife: -900 -5 per post deployed
AT Field: -12 †<br>Hand to hand combat: -400 -0
Berserk: -5000 -0 (only good for one move after EVA 01 loses all of its hit points)
RahXephon
Armor: 3000
Speed: 400
Maneuverability: 300
Energy reserves: 100
Weapons:
Energy Beams: -800 -6
Energy Blades: -900 -5 per post deployed
Bow and Arrow: -1800-30
Hand to hand combat: -400 -0
Reflection: -35 (reflects any attack between 1000 and 4000 damage back at enemy)
YF-19
Armor: 2500
Speed: 500
Maneuverability: 250
Energy reserves: 100
Weapons:
Gatling Pod: -600 -5
Laser Turret: -20 -3
Micro Missiles: -400 -6
YF-21
Armor: 2500
Speed: 500
Maneuverability: 250
Energy reserves: 100
Weapons:
Gatling Pod: -600 -5
Laser Turret: -20 -3
Micro Missiles: -400 -6
VF-1S
Armor: 2000
Speed: 500
Maneuverability: 250
Energy reserves: 124
Weapons:
Gatling Pod: -600 -5
Laser Turret: -20 -3
Micro Missiles: -400 -6
Twin Beam Cannon: Beam Rifle: -1200-15
Black Serena
Armor: 2000
Speed: 400
Maneuverability: 400
Energy reserves: 200 (loses 5 energy every post)
Weapons:
Gravity Blast Cannons: -1200-15
Other: Distortion Field: subtracts 500 damage from any attack
White Base
Armor: 10,000
Speed: 200
Maneuverability: 50
Energy reserves: 300
Weapons:
Beam Cannons: -1500-15
Artillery Cannon: -1100-10
Machine Cannons: -80 -8
Missile Launcher: -800 -6
Peer Gynt
Armor: 9000
Speed: 220
Maneuverability: 50
Energy reserves: 300
Weapons:
Beam Cannons: -1500-15
Micro Missiles: -400 -6
Missile Launcher: -800 -6
* Just a joke, its just Shin Getter One
** Yes, that’s the real name of that attack… gotta love Engrish
† Negate attacks of 2500 damage or below, attacks above 2500 will be reduced by 2500. Players cannot use both the AT Field/ Beam Shield and attack in the same post.
And finally, all mecha is SD, meaning that their heads take up 1/3 of their entire body mass.
Spirit:
Special Powers which are given out once per page to random players (that is, each player is assigned a number, which is drawn from a bowl). Spirits may be used only once. They work as follows.
Newtype Aim- player hits their opponent no matter what.
Newtype dodge- player dodges attack no matter what
+50% Armor
+50% Energy
Big Finish -doubles damage
Character Shield -reduces damage by half